using Godot;

namespace Arcane.Source
{
    public static class StringNames
    {
        public static readonly StringName DEFAULT = "default";
        public static readonly StringName NAME = "name";
        public static readonly StringName DESCRIPTION = "description";
        public static readonly StringName ICON = "icon";
        public static readonly StringName RUNE = "rune";
        public static readonly StringName EXPR = "expr";
        public static readonly StringName OFFSET = "offset";

        public static readonly StringName CRYO = "cryo";
        public static readonly StringName PYRO = "pyro";
        public static readonly StringName ELECTRO = "electro";
        public static readonly StringName MATTER = "matter";
        public static readonly StringName ARCANE = "arcane";
        public static readonly StringName TECHNO = "techno";
    }
}